Run

The charger strikes first in round 1, unless it carries a great weapon. Later rounds go by Initiative. Faction matters only for Hatred.

Character A

Traits and gifts 0 of 50 pts, max 2 items

Effective stats (round 1)

S
4
T
4
A
3
I
4
AP
0
Armour
7+
Ward
None
Rerolls
None
Rules
None

Character B

Traits and gifts 0 of 50 pts, max 2 items

Effective stats (round 1)

S
4
T
4
A
3
I
4
AP
0
Armour
7+
Ward
None
Rerolls
None
Rules
None